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Gathering System is a FiveM resource for world gathering: wood chopping, rock mining, forage picking, and barrel smashing. Spawns are placed on a map editor or in-world, saved to JSON, and you can add more spawn types easily through config (Config.SpawnTypes) without changing core code.
Gathering systems
Spawn management
wood, rock, forage, barrels) with labels, blip colours, and map RGBsystem so you can add extra pools without new codedata/spawn_points.jsonMaxWoodPiles, MaxRocks, etc.) and respawn timersAdmin tools (ACE admin)
/spawnmap — floating NUI map editor (place, RMB erase, pan, zoom, type picker, player marker)/markspawn [type] — in-world marking mode/spawnblips [type|all] — toggle spawn blips/clearspawnpoints [type] — clear saved pointsCombat / feedback
Integration & content
Bridge.AddItemConfig.Debug is onshared/config.lua🌐 Multi-language support, making it simple to translate into any language.
🔧 Compatible with ESX, QBCore, and Qbox frameworks.
🔐 Secured through FiveM’s Escrow system.
Dependency: