A complete gathering and resource‑harvesting system for FiveM — not just a simple script. It features dynamic resource zones, progressive rock stages, interactive barrels, synchronized effects, custom 3D models, and full integration with crafting, refining, and base‑building systems.
Showcase: here
Discord : invite
- Dynamic Resource Zones — players only load rocks, trees, and barrels inside their active zone, ensuring maximum performance even on large servers.
- Progressive Rock Stages — each ore type (stone, metal, sulfur, HQ ore) has four visual stages that update as players mine them.
- Interactive Barrels — fuel and tech barrels break progressively, trigger synchronized FX, and provide final loot on destruction.
- Full Resource Variety — supports stone, metal, sulfur, HQ ore, wood, crude oil, and tech trash with configurable drop tables.
- Immersive Particle & Sound Effects — every hit triggers synchronized particles and audio for all players in the zone.
- Automatic Respawn System — rocks, trees, and barrels respawn after configurable cooldowns, keeping zones active and balanced.
- Furnace Integration — raw ores can be refined into usable crafting materials.
- Base Building Compatibility — refined materials flow directly into your construction system for a complete survival loop.
- Optimized Streaming — props are created, updated, and removed only for players inside the zone, ensuring perfect synchronization and low client load.
- Modular & Expandable — add new zones, new resource types, or custom props without touching the core logic.
- Custom 3D Models Support — plug in your own rock, tree, or barrel models with full stage support.
- Automatic Cleanup — temporary objects are safely removed on resource stop to prevent map clutter.
🌐 Multi-language support, making it simple to translate into any language.
🔧 Compatible with ESX, QBCore, and Qbox frameworks.
🔐 Secured through FiveM’s Escrow system.
Dependency: