PACKAGE

Zombie System

20.00 EUR
Zombie System
Zombie System
Zombie System
Zombie System
Zombie System
Zombie System
Zombie System
Zombie System
DETAILS

This script creates a dynamic zombie survival experience in FiveM. Zombies spawn around players, react to noise, chase targets, attack with custom animations, and behave differently depending on the time of day, map zones, and zombie type. The system also includes nests, loot, special items, custom sounds, and full multiplayer sync.

Showcase: Video

Discord: Invite

Key Features:

🧟 Dynamic Spawning

  •  Zombies appear automatically around players (60–100 m)

  •  Limits to avoid overcrowding (global, per player, per map zone)

  •  More zombies at night, fewer during the day

  •  Special **Red Zones** with higher spawn rates

  • Zombies despawn if too far away or after being dead for a while

🗺️ Map Zones

  •  Each GTA zone has its own zombie limit
  •  Different zombie models depending on the area (city, beach, military, hospital…)
  • Each zone can have different chances for each zombie type

🧬 Zombie Types

  • Normal — standard zombie
  • Screamer — screams to alert others
  • Fat — tanky, strong, slow, boss-like sounds
  • Burning— on fire, can burn players
  • Toxic — green smoke aura that deals damage
  • Each type has unique health, damage, sounds, and effects

🧠 AI & Aggro System

  • Zombies detect players by:

    • Proximity

    • Running/sprinting

    • Vehicles and horns

    • Gunshots

  • Lose interest if players get far enough

  • Safe zones remove aggro and despawn zombies

  • Smooth wandering behavior with stuck detection

  •  Drunk-style movement animations for realism

🥊 Combat System

  • Custom melee attack animations

  • Damage affects armor first

  • Chance to ragdoll the player

  • Can damage vehicles and pull players out

  • Attack cooldowns for balance

🕳️ Nests (Zombie Hives)

  • Random locations on the map

  •  Activate when a player enters the area

  •  Spawn guard zombies with their own limits

  • Can be destroyed with explosives

  • After destruction, they respawn somewhere else

  • urviving guards become wandering zombies

🎒 Loot System

  • Players can loot dead zombies

  •  Each zombie type has its own loot table

  • Only one loot per zombie

  • Server checks distance to prevent abuse

💉 Antizin Item

  • Usable item that hides the player from zombie detection

  • Still vulnerable to noise-based aggro (guns, cars, horns)

  • Includes animation and progress bar

  • Duration configurable (default 5 minutes)

🔊 Custom Audio

  • Unique soundpack for:
  • Idle

  • Aggro

  • Attack

  • Death

  • Screamer

  • Boss zombies

  • 3D positional audio for immersion

  • Anti-spam logic on the server

🌐 Multiplayer Sync

  • Zombies sync their state, target, and AI owner within 150 m

  • Late joiners receive updated zombie states

  • Zombies outside range are removed locally

  • Target priority system (gunshots > proximity)


    🌐 Multi-language support, making it simple to translate into any language.

    🔧 Compatible with ESX, QBCore, and Qbox frameworks.

    🔐  Secured through FiveM’s Escrow system.

    Dependacies:

    • ox_target/qb_target

    • ox_lib