This script creates a dynamic zombie survival experience in FiveM. Zombies spawn around players, react to noise, chase targets, attack with custom animations, and behave differently depending on the time of day, map zones, and zombie type. The system also includes nests, loot, special items, custom sounds, and full multiplayer sync.
Showcase: Video
Discord: Invite
Zombies appear automatically around players (60–100 m)
Limits to avoid overcrowding (global, per player, per map zone)
More zombies at night, fewer during the day
Special **Red Zones** with higher spawn rates
Zombies despawn if too far away or after being dead for a while
Zombies detect players by:
Proximity
Running/sprinting
Vehicles and horns
Gunshots
Lose interest if players get far enough
Safe zones remove aggro and despawn zombies
Smooth wandering behavior with stuck detection
Drunk-style movement animations for realism
Custom melee attack animations
Damage affects armor first
Chance to ragdoll the player
Can damage vehicles and pull players out
Attack cooldowns for balance
Random locations on the map
Activate when a player enters the area
Spawn guard zombies with their own limits
Can be destroyed with explosives
After destruction, they respawn somewhere else
urviving guards become wandering zombies
Players can loot dead zombies
Each zombie type has its own loot table
Only one loot per zombie
Server checks distance to prevent abuse
Usable item that hides the player from zombie detection
Still vulnerable to noise-based aggro (guns, cars, horns)
Includes animation and progress bar
Duration configurable (default 5 minutes)
Idle
Aggro
Attack
Death
Screamer
Boss zombies
3D positional audio for immersion
Anti-spam logic on the server
Zombies sync their state, target, and AI owner within 150 m
Late joiners receive updated zombie states
Zombies outside range are removed locally
Target priority system (gunshots > proximity)
🌐 Multi-language support, making it simple to translate into any language.
🔧 Compatible with ESX, QBCore, and Qbox frameworks.
🔐 Secured through FiveM’s Escrow system.
Dependacies:
ox_target/qb_target
ox_lib